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The Eternal Cylinder has many admirable qualities but the most obvious from the start is how deliberately weird it is. The one thing you can guarantee about the game is that you have never played anything quite like it in terms of story, art design or action. It is difficult to ever be completely unique, especially in terms of gameplay, but this certainly comes close while at the same time being a charming and entertaining puzzle adventure.
Exploring the biomes, you’ll discover all manner of creatures and beasties which can be interacted with or more likely, avoided at all costs. You’ll also spend time delving into caves, seeking out the secrets of Trebhum shrines and building up your herd through trading items to release them from make-shift havens or reviving deceased ones using a rare mineral at specified locations. There’s some light puzzle-solving for most shrines which are okay in isolation but a few become tedious due to the lack of explanation at times as to what the puzzle even is or how you’re supposed to go about solving it. Usually, each puzzle will involve using one or two mutations to progress, and your biggest hurdle will be working out what the Hell this particular one actually wants you to do.
You're free, here, to savour the eccentricity and splendour of the creature designs, which riff on the paintings of Dali, Picasso and Bosch, and range from Jörmungandr-esque astral serpents to massive sauropods that conjure sandstorms when they feed. There are other Trebhum, too, either revived or rescued or persuaded to join your herd with the right items. In among the indigenous lifeforms are the mysterious servants of the Cylinder, cyborg sentinels whose searchlights strip the mutations from any Trebhums caught in their path.
The cylinder is far from your only concern though, as Trebums are pretty weedy little creatures, looking like furry beachballs with just two legs and an elephant like trunk. The alien world on which they live is filled with other much more dangerous lifeforms, as well as some that are just as vulnerable as you, which you can eat and gain new abilities. These range from growing longer legs to jump higher, growing suction feet, and gaining the ability to snort fire or grow flippers.
Early in the game, resources are plentiful so it actually felt like these systems weren’t particularly necessary. As you progress to the mid-game resource options become more limited, water reserves less plentiful and the number of hazards increase, providing a gradual upscaling of difficulty, which is good. The one area it floundered was in the desert biome, where finding food, water or the heat-resistant plant became a massive chore and unbearably tedious. It was manageable, but this area felt too punishing in multiple ways to actually be fun to endure, effectively encouraging you to get through it as efficiently and quickly as possible.
A larger issue is that The Eternal Cylinder is on some level a basic upgrade-a-thon pretending to be something weirder. Once you acclimatise to the aesthetic, the mutations are surprisingly dull. Some are one-shot-wonders—you can cubify your Trebhum to serve as door keys, or plug in sucker feet to stop them being blown off windy platforms during shrine puzzles. Others are exotic rehashes of staple moves from other games: recurved knees for a higher jump, balloon stomachs for gliding, incremental boosts to water absorption or stamina. Least inspiring of all is the one that lets you manufacture a crystal currency with which to buy generic stamina and health upgrades from shrines. Cosmic bulldozers be damned: there's always time for shopping.
What kind of game it actually is, is reassuringly difficult to say. It straddles multiple genres but doesn’t fit neatly into any of them. The Eternal Cylinder is not something that’s been created by focus groups but by a passionate team of developers that made exactly the game they wanted to. Sometimes that can lead to an overindulgent mess and sometimes, as in this case, it can lead to one of the most fascinatingly original games of the year.
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